Training Course in Animation Using Blender

Training Course in Animation Using Blender

This training is designed to provide a comprehensive, hands-on introduction to 3D animation using Blender.

 

Participants will learn the entire animation pipeline, from initial concept to final render, gaining practical skills to bring their creative visions to life.

Foundation
01

Course Overview

Course Summary

No summary details available for this course.

Introduction

 

Blender is a free, open-source 3D creation suite that offers a complete animation pipeline, from modeling to rendering.

 

This training is designed to provide a comprehensive, hands-on introduction to 3D animation using Blender.

 

Participants will learn the entire animation pipeline, from initial concept to final render, gaining practical skills to bring their creative visions to life.

 

 

Alongside Blender, the following tools can also be used in animation making:

 

  • ZBrush
  • Autodesk Maya
  • Adobe Photoshop
  • Mixamo
  • Adobe After Effects
  • DaVinci Resolve (with Fusion)
  • 3DCoat

 

 

Course Duration

 

5 days

 

 

What You Will Learn

 

  • Gain a holistic understanding of the entire 3D animation production process, from initial concept to final animated output.
  • Confidently navigate Blender's environment, understand its workspaces, and manage project files efficiently.
  • Create and refine 3D objects, props, and basic character shapes using essential modeling tools and modifiers.
  • Build a foundational character rig, including bones, hierarchies, and controllers, and learn to paint weights for realistic deformations.
  • Apply materials and textures to 3D models, understanding node-based shading to create visually appealing surfaces.
  • Master the principles of animation, set keyframes, and use the Graph Editor to control the timing and spacing of motion.
  • Set up cameras and lights to effectively stage and illuminate 3D scenes.
  • Understand Blender's render engines (Eevee and Cycles) and export final animations for various platforms.
  • Perform simple post-processing and combine rendered elements using Blender's Compositor.

 

 

Who Should Attend

 

  • Absolute Beginners to 3D
  • Aspiring 3D Artists & Animators
  • Graphic Designers & Illustrators
  • Video Editors
  • Game Developers (Indie & Aspiring)
  • VFX Enthusiasts
  • Students in Creative Fields
  • Freelancers & Content Creators

 

 

Course Objectives

 

By the end of the course, participants should be able to:

 

  • Navigate the Blender interface confidently.
  • Create and edit 3D models.
  • Apply textures and materials to objects.
  • Build basic character rigs for animation.
  • Animate objects and characters using keyframes and the Graph Editor.
  • Set up lighting and cameras in a 3D scene.
  • Render and export their animated projects.
  • Perform basic compositing for final touches.
  • Understand the overall 3D animation production pipeline.

 

 

Course Requirements

 

  • Basic computer literacy
  • Internet connection
  • 3-button mouse
  • Desktop or laptop with Blender software installed

 

 

Training Approaches

 

  • Instructor-Led Demonstrations
  • Hands-on Practice
  • Step-by-Step Guidance
  • Project-Based Learning
  • Interactive Q&A

 

02

Course Modules

Course Outline

 

Module I: Introduction to the Animation Pipeline

 

  • Overview of the animation industry and career paths.
  • Understanding the complete 3D animation pipeline: Concept, Storyboarding, Modeling, Texturing, Rigging, Animation, Lighting, Rendering, Compositing.
  • Blender advantages (free, open-source, comprehensive) and its place in the industry.
  • Navigating the Blender 3D Viewport (pan, zoom, rotate).
  • Understanding Blender Workspaces (Layout, Modeling, Sculpting, UV Editing, Shading, Animation, Rendering, Compositing).
  • Basic object manipulation: selection, movement, rotation, scaling (Gizmos and hotkeys).
  • Saving and loading Blender files, setting up project folders.

 

 

Module II: Basic Animation Scene Setup and Modeling

 

  • Creating and managing collections for an organization.
  • Adding primitive objects (Cube, Sphere, Cylinder, Plane).
  • Understanding object origins and pivot points.
  • Entering Edit Mode: vertices, edges, faces.
  • Basic tools: Extrude, Inset, Loop Cut, Bevel.
  • Introduction to Modifiers (Subdivision Surface).

 

Hands-on Exercise

 

  • Model a simple object (e.g., a table or a basic character block-out) using learned tools.

 

Q&A and Review

 

 

Module III: Production - Asset Creation (Modeling & Texturing)

 

  • More complex modeling with modifiers (Mirror, Solidify, Boolean).
  • Introduction to Sculpting: basic brushes and workflows for organic shapes.
  • Retopology concepts (brief overview of cleaning up sculpted meshes).
  • Understanding UV maps and their importance for texturing.
  • Basic UV unwrapping techniques (Smart UV Project, Seams).
  • Checking for UV distortions.
  • Understanding Blender's Shader Editor (Node-based workflow).
  • Creating basic PBR (Physically Based Rendering) materials (Principled BSDF shader).
  • Applying colors, roughness, and metallic properties.
  • Importing and applying image textures (Albedo/Base Color, Normal, Roughness).
  • Introduction to texture painting directly in Blender.

 

Hands-on Exercise

 

  • Model a more complex object (e.g., a simple character head or a stylized prop), unwrap its UVs, and apply basic textures.

 

Q&A and Review

 

Module IV: Animation Production (Character Rigging)

 

  • What is a rig, and why is it essential for animation?
  • Understanding Armatures (Bones) and their hierarchy.
  • Basic bone placement for a humanoid character.
  • Adding bones to a simple character model.
  • Setting up parent-child relationships between bones.
  • Introduction to Inverse Kinematics (IK) and Forward Kinematics (FK) for limbs.
  • Binding the mesh to the armature (Automatic Weights).
  • Understanding weight painting: how bones influence the mesh.
  • Techniques for refining weights to prevent undesirable deformations.
  • Creating custom shapes for rig controls for easier animation.
  • Parenting controls to bones.

 

Hands-on Exercise

 

Rig a simple character model (provided or previously modeled) and test its deformations using weight painting.

 

Q&A and Review

 

 

Module V: Post-Production – Animation

 

  • The Timeline and Dope Sheet editors.
  • Setting keyframes for various properties (Location, Rotation, Scale).
  • Understanding interpolation types (Linear, Bezier, Constant).
  • Mastering animation curves (F-Curves) for precise control over motion.
  • Using handles to control acceleration and deceleration (Ease In/Out).
  • Applying modifiers to F-Curves (e.g., Cycles modifier for looping).
  • Applying basic animation principles: Squash & Stretch, Anticipation, Overshoot, Follow Through.
  • Animating a simple bouncing ball or a basic walk cycle using a rigged character.

 

 

Scene Development & Layout

 

  • Staging characters and props within the environment.
  • Introduction to cameras: setting up camera angles, focal length, and basic camera animation.

 

 

Hands-on Exercise

 

  •  Animate a short sequence (e.g., a character performing a simple action or a ball bouncing through a scene), focusing on applying animation principles and using the Graph Editor.

 

Q&A and Review

 

 

Module VI: Animation Rendering, Compositing & Final Project

 

  • Understanding different light types in Blender (Point, Sun, Area, Spot).
  • Basic three-point lighting setup.
  • Introduction to HDRI (High Dynamic Range Imaging) for realistic lighting.
  • Understanding Blender's render engines: Eevee (real-time) vs. Cycles (physically accurate).
  • Render settings for quality and speed.
  • Output formats and saving rendered images/sequences.
  • Understanding the Compositor in Blender (Node-based workflow).
  • Basic compositing nodes: Alpha Over, Mix, Color Correction.
  • Adding simple post-processing effects (e.g., glare, blur).

 

 

Final Project Workshop

 

  • Participants work on a final animation project, integrating all the skills learned throughout the week.
  • Instructor provides one-on-one guidance and troubleshooting.
  • Tips for presenting your animated work (demo reels, online platforms).

 

 

Course Wrap-up & Q&A

03

Course Administration

Methodology

This instructor-led training course is delivered using a blended learning approach comprising presentations, guided practical sessions, web-based tutorials, and group work.

Accreditation

Participants will receive a Tech For Development Certificate of Course Completion.

Training Venue

Held at the Tech For Development Training Centre.

Accommodation & Airport Transfer

Arranged upon request.
Email: letstalk@techfordevelopment.com
Phone: (+254) 790 824 179

Tailor-Made

Customised training available.

Payment

Send proof of payment to letstalk@techfordevelopment.com.

2026 Schedules

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16 Feb - 20 Feb
Nairobi
KES 75,000 |
$1,100
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16 Mar - 20 Mar
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